
SPIRITFARER BOUNCE FULL

The NPCs all have funny dialogue, but never is it stronger than when taking each character’s quest to its immovable, emotional conclusion. Each animal is a distinct personality, with quirks, flaws, and moments of weakness and anger. Managing rooms on your boat is a deep, satisfying process with plenty to do.īut crucially the glue that binds all the gameplay is the human, emotional writing. A second player can even play as Daffodil the cat at any point, in a slightly superfluous addition, but it’s a lovely opportunity to share this game with someone. The gorgeous art style and the tight controls really make every single moment overflow with fun and love it’s an infectious energy that is spread throughout the entire adventure, but Stella is the perfect example of this team’s achievements. Stella herself moves around the ship with a joyous bounce in her movements, and you’ll unlock more fun ways to get about, all of which are lovingly and painstakingly animated to give Stella (and Daffodil her faithful cat) a beautiful, youthful energy reminiscent of Studio Ghibli films. Also, many elements of harvesting or crafting materials come with mini-games that reward skill and timing, with some requiring jumping around your boat which is a constant blast thanks to some truly satisfying platforming. There’s a lot to do, but it’s introduced slowly and never feels overwhelming, and animals often teach you or help with smaller tasks. You can then use materials to create new bedrooms and buildings in your ideal layout. Whilst sailing between destinations you’ll go fishing, cook food, and gather resources from both the sea and sky, which can be turned into useful items. The hand-drawn animation style and beautiful colours make every moment a picturesque joy to behold Split between managing buildings and residents on your ship, and platforming on different islands to find resources, hidden secrets, and more lost souls both elements feel fantastic and perfectly feed into one another in a gameplay loop as satisfying as games like Stardew Valley or Moonlighter. Despite the sombre content, Spiritfarer is a joy to play.

In Spiritfarer you play as Stella, a young girl with the eponymous job of Spiritfarer, helping a fantastic cast of animal passengers to be content and tie up loose ends before their final voyage beyond death and through the Everdoor. Now, I didn’t expect the best exploration of death this side of The Good Place before I started playing this, but that’s exactly what I got with Spiritfarer, the “cosy management sim about dying”.

Just like in life, even when you know the end is coming, somehow it still happens a touch sooner than you expect, and suddenly all you can do is remember them. It’s strange playing a game with such touching, memorable characters, knowing that you will have to say goodbye.
